Art Students Model With Photogrammetry

Art Students Model With Photogrammetry

The Stamps School of Art and Design features a fabrication class called Bits and Atoms. This course is taught by Sophia Brueckner and it focuses on detailed and accurate modeling for 3D digital fabrication and manufacturing.

Sophia brought her students into the Duderstadt Center to use our new Photogrammetry rig. This rig features 3 cameras that take multiple photos of a subject placed on a rotating platform. Each photograph captures a different angle of the subject. When these photos are imported into a computer program, the result is a 3D model of the subject. The program tracks the movement of reference points in each photo in order to construct this model. This process is called photogrammetry.

The art students created digital models of themselves by sitting on the rotating platform. Their 3D models were then manipulated using Rhino and Meshmixer.

Robert Alexander’s “Audification Explained” Featured on BBC World Service

Robert Alexander’s “Audification Explained” Featured on BBC World Service

Sonification is the conversion of data sets to audio files. Robert Alexander II is a Sonification Specialist working with NASA, who uses satellite recordings of the sun’s emissions to discover new solar phenomena. The Duderstadt Center worked with Robert to produce a short video explaining the concept of data audification.

Recently Robert was featured in a BBC World Service clip along with his video about making music from the sun: http://www.bbc.co.uk/programmes/p03crzsv

Two Minute Tech: Audification Explained

 

Two Minute Tech: Audification Explained

Robert Alexander is a Design Science Ph.D. Graduate and member of the Solar and Heliospheric Research Group. Working with NASA, Robert aims to use data audification to teach us something new about the Sun’s solar wind and is using mixed media coupled with unique interaction methods to pull viewers into the experience. The Duderstadt Center worked with Robert to put his research into video form:

 

User Story: Rachael Miller and Carlos Garcia

User Story: Rachael Miller and Carlos Garcia 

Rachael Miller and Carlos Garcia discuss how their individual experiences with the Digital Media Commons (DMC) shaped their projects and ambitions. Rachael, an undergraduate in computer science, was able to expand her horizons by working in the Duderstadt Center on projects which dealt with virtual reality. She gained vital knowledge about motion capture by working in the MIDEN with the Kinect, and continues to apply her new skills to projects and internships today.

Carolos Garcia worked to combine technology and art in the form of projection mapping for his senior thesis Out of the Box. To approach the project, he began by searching for resources and found DMC to be the perfect fit. By establishing connections to staff in the 3D Lab, Groundworks, the Video Studio and many others, he was able to complete his project and go on to teach others the process as well. For a more behind the scenes look at both Carlos Garcia and Racheael Miller’s projects and process, please watch the video above!

 

User Story: Robert Alexander and Sonification of Data

User Story: Robert Alexander and Sonification of Data

Robert Alexander, a graduate student at the University of Michigan, represents what students can do in the Digital Media Commons (DMC), a service of the Library, if they take the time to embrace their ideas and use the resources available to them. In the video above, he talks about the projects, culture, and resources available through the Library. In particular, he mentions time spent pursuing the sonification of data for NASA research, art installations, and musical performances.

 

Transforming Sculptures into Stereoscopic Images

Transforming Sculptures into Stereoscopic Images

Artwork by Sean Darby

Sean Darby, a local Ann Arbor artist, wanted to turn his various relief sculptures into 3D images for his senior presentation to emphasize the depth of his color reliefs. Sean’s relief sculptures were scanned with the Handy Scan laser scanner, then extracted accurate depth information to generate stereo pairs. This method was fairly time consuming, so they tried to create depth another way by having Sean digitally painted an image with black, greys, and white. When using stereoscopic projections, the white stands in front of the gray which stands in front of the black, and this creates the illusion of depth. The stereoscopic images were displayed in traditional View-Master and looped on a screen alongside the final sculptures.

Sean Darby’s original sculptures.

Out of Body In Molly Dierks Art

Out of Body In Molly Dierks Art

Molly Dierks Art Installation, “Postmodern Venus”

Molly Dierks, as an MFA candidate at the Penny W. Stamps School of Art & Design, used resources at the Duderstadt Center to create an installation peice called “Postmodern Venus.” Shawn O’Grady scanned her body with the HandyScan Laser Scanner to create a 3D model of her body. The model was then textured to look like ancient marble, and presented in the MIDEN as a life-size replication of herself.

“Postmodern Venus” plays with modern conceptions of objectivity and objectification by allowing the viewer to interact with the accurately scanned body of Molly Dierks, touching and moving through it. On her website she notes, “Experience with disability fuels my work, which probes the divide between our projected selves as they relate to the trappings of our real and perceived bodies. This work questions if there is a difference between what is real with relation to our bodies and our identities, and what is constructed, reflected or projected.” To read more about this and other work, visit Molly Dierks’ website: http://www.mollyvdierks.com/#Postmodern-Venus

Duderstadt Center Collaboration on NASA Proposals

Duderstadt Center Collaboration on NASA Proposals

Cover Graphics for the Armada Proposal for NASA

Over the years the Duderstadt Center has provided its services of visualization for a variety of NASA Proposals. Submitting a proposal requires a packet of information and visual aids that follow a strict format and series of guidelines.

Illustration from NASA proposal, MAARSI

Most recently, the Duderstadt Center assisted with the Mars Radar and Radiometry Subsurface Investigation (MARRSI) proposal. This was submitted in December 2013 and is currently awaiting a response. This proposal aims to implement new ways of tracing evidence of water in the martian soil, by utilizing the antenna of the existing Mars rovers. This antenna would detect signals from Earth that are reflected off the surface of Mars, thereby probing the soil for indications of water. The Duderstadt Center worked with the professor involved, as well as NASA’s Jet Propulsion Laboratory to design a proposal cover, diagrams and CDs for submission that adhere to the format requested.

Satellite render for NASA proposal, AERIE

Additionally, the Duderstadt Center was also involved in the Trace Gas Microwave Radiometer (TGMR) proposal. This proposal was centered on detecting the processes that produce and destroy methane gas on the surface of Mars. The goal of both of these proposals is to seek evidence of both methane and water on Mars, which may lead to discovering signs of bacterial life on Mars.

In the past, the Duderstadt Center designed mission logos and a cover for the Armada proposal. This proposal concerned documenting atmospheric events on Earth using cube satellites.

The 3D Production Pipeline: Teleporter Troubles Animation

The 3D Production Pipeline: Teleporter Troubles Animation

In the Fall, students were invited to participate in an immersive year-long course on 3D animation called The 3D Production Pipeline. The course was co-taught by Elona Van Gent (Stamps School of Art & Design) and Duderstadt Center’s Eric Maslowski, Steffen Heise & Stephanie O’Malley. Students with varying levels of experience constructed their concept, characters, storyboards and renderings, tirelessly working together to create a short animated feature called Teleporter Troubles, which follows the (mis)adventures of Wesley, a shy, smart blogger who is convinced he can use a teleporter to make an important date— meeting his girlfriend’s parents for the first time.

Concept art of Wesley, star of Teleporter Troubles

By combining the talents and resources of The Stamps School of Art & Design and the Duderstadt Center, students were able to create high-quality work in an innovative and collaborative space using state-of-the-art technology. To begin their process, students first drew concept art (what they imagined theircharacters, sets, and props would look like), many using Wacom tablets to capture the gesture and style of hand-drawing. From there, they used Maya for modeling the individual components, ZBrush to add detail to the models, and 3D Studio Max to put it all into motion! In 3D Studio Max, students adjusted the ‘rigs’ of their components to make them move and behave as they wanted. A rig is the skeletal structure of an animated object (much like the connected parts of a marionette puppet) that animators manipulate to create the desired posture or facial expressions of their characters. Because the class required copious amounts of teamwork to create one animation, students and professors used TeamLab, an online resource for file sharing and messaging, allowing students to upload their work and discuss their ideas in one convenient place online. The use of this software enabled students to animate professionally and communicate efficiently. (For more details on the teamwork involved and the exhausting creative process of animating, visit Play Gallery’s post on the project.)

Teleporter Troubles was created over the course of a year by the following team of students:
Zoe Allen-Wickler, Ashley Marie Allis, J’Vion Armstrong, Ashley Boudrie, Stephanie Boxold, Anna Jonetta Brown, Jaclyn Caris, Emily Cedar, Annie Cheng, John Foley, Paris London Glickman, Molly Lester, Rich Liverance, Lonny Marino, Olivia Meadows, Thabiso O Mhlaba, Maggie Miller, Kaisa Ryding and Sarah Schwendeman.

Finalized models of architectural elements.

3D Painter Provides Interactive Art Experience

3D Painter Provides Interactive Art Experience

Painting on a 3D Canvas in the MIDEN

An application developed by the Duderstadt Center, called 3D Painter, allows users to paint in multiple dimensions, rotating and flipping their strokes. You can switch the walls you’re painting on, can switch to the floor, can switch colors and even depth. All using a simple LED-wand. 3D Painter was created to showcase the creative potential of applications and the capabilities of the MIDEN.