The XR Clinic initiative ties directly to the long-term goal from the office of the College of Engineering's Associate Dean for Undergraduate Education to support academic innovation, and to the College of Engineering’s mission to introduce new pedagogical methods & advanced tools for the delivery of preeminent engineering education.
Students in Matthew Solomon’s classes are used to critically analyzing film. Now they get the chance to be the director for arguably one of the most influential films ever produced: Citizen Kane.
Wanting to create an immersive experience for her English students, Professor Sara Blair approached the Duderstadt Center about the possibility of turning a novel into a VR experience: Uncle Tom's Cabin.
Having realized a problem with patients undergoing MRI scans experiencing claustrophobia, Dr. Richard Brown wanted to use VR simulations to introduce potential patients to what being inside an MRI machine might feel like.
With just 5 weeks dedicated to their final projects, students in ArtDes 240 created navigable, immersive virtual reality environments.
Stamps student Annie Turpin came to the Duderstadt Center with an idea for her Sophomore studio project: She wanted to create a hologram of herself using photogrammetry.
The Visualization Studio is undergoing significant changes due to COVID-19. Card access is required to enter any of our spaces, and orientations can be provided to obtain access. Please read our new polices, guidelines, and safety advice before entering the space.
VIEW OUR SPACES
The Visualization Studio provides campus-wide access to augmented and virtual reality development, with the space to use it.
An immersive audio-visual environment that offers 3D stereoscopic projection. Engage in both a virtual and physical space and move freely.
These workstations provide spacious, collaborative meeting areas, along with a large UHD Video Display, powerful ethernet, and fast processing. Perfect for real time visualization, data analysis, and for some space to meet with your team.
The Rift S features outward facing cameras for tracking, improved optics, adjustable ergonomic headband, and touch controllers. These are available for use at any Visualization Studio workstation.
The Vive Pro Wireless operates with a battery pack and ceiling mounted trackers that allow for un-tethered VR exploration. Available for use within the Visualization Studio.
Hololens 1 and Hololens 2 are glasses capable of accentuating the real world with digital content, running the Windows Mixed Reality platform. Available by request for testing or development.
Whether you are interested in photographing objects for Photogrammetry with a high end DSLR camera or doing 360 photos and video recording, we have a variety of cameras to fit your needs.
We offer Apple iPods and iPads for checkout that are suitable for application or augmented reality development.
We offer reservation for our Vicon Motion Capture system, as well as checkout for lower end full-body mocap suits like the Perception Neuron and hand trackers like the LEAP Motion.
ACCESS EMERGING TECHNOLOGIES
Our dedicated photogrammetry space allows users to take existing objects, people or places and reproduce them as entirely digital 3D replicas. These models can then be 3D printed, put on the web, or brought into a game engine.
We offer the only fully equipped motion capture studio in the state of Michigan – outfitted with 8 Vicon cameras, we offer our users the same technology used by major Hollywood movies to capture realistic actor or object motion and translate that data onto CGI characters.
The Duderstadt Center has an in-house render farm consisting of 10 machines to expedite your rendering efforts, be they large format renders intended for print, or frame-by-frame renders for animation.
The Emerging Technologies Group at the Duderstadt Center has worked with almost every school on campus— we are here to help you!