Two Minute Tech: Audification Explained

 

Two Minute Tech: Audification Explained

Robert Alexander is a Design Science Ph.D. Graduate and member of the Solar and Heliospheric Research Group. Working with NASA, Robert aims to use data audification to teach us something new about the Sun’s solar wind and is using mixed media coupled with unique interaction methods to pull viewers into the experience. The Duderstadt Center worked with Robert to put his research into video form:

 

Massive Lighting in Sponza to Develop Global Illumination

Massive Lighting in Sponza to Develop Global Illumination

A person in the MIDEN exploring Sponza.

Real light is a complicated phenomenon that not only acts upon objects, but interacts with them–light bounces off an object and to another object so that an entire scene is implicated. In graphical applications, however, usually only one surface is lit without taking into consideration the other objects in the scene. Ray tracing is sometimes used in graphics to generate realistic lighting effects by tracing the path of light through a scene and the objects it would encounter. While this creates accurate and realistic lighting effects, this technique is so slow that it is not practical for real-time applications like video games or simulations.

To create real-time, real-looking lighting effects, graphics engineer Sean Petty and staff at the Duderstadt Center have been experimenting with a publicly available and commonly used scene called Sponza to develop global illumination skill. The Sponza Atrium is a model of an actual building in Croatia with dramatic lighting. The lighting experiments in Sponza has helped the lab to develop a more realistic global illumination. Spherical harmonic (SH) lighting creates a realistic light rendering, using volumes to approximate how light should behave. While this method isn’t perfectly accurate in the way ray tracing is, algorithms are used to figure out which rays intersect objects and calculates the intensity of light going towards it, and emitting from it. This information is inserted into the 3D volume and overall virtual environment. These algorithms can then be applied in other scenes. Realistic lighting is vital to a user becoming psychologically immersed in a scene.

The Sponza Atrium is a model of an actual building in Croatia.

Duderstadt Center Collaboration on NASA Proposals

Duderstadt Center Collaboration on NASA Proposals

Cover Graphics for the Armada Proposal for NASA

Over the years the Duderstadt Center has provided its services of visualization for a variety of NASA Proposals. Submitting a proposal requires a packet of information and visual aids that follow a strict format and series of guidelines.

Illustration from NASA proposal, MAARSI

Most recently, the Duderstadt Center assisted with the Mars Radar and Radiometry Subsurface Investigation (MARRSI) proposal. This was submitted in December 2013 and is currently awaiting a response. This proposal aims to implement new ways of tracing evidence of water in the martian soil, by utilizing the antenna of the existing Mars rovers. This antenna would detect signals from Earth that are reflected off the surface of Mars, thereby probing the soil for indications of water. The Duderstadt Center worked with the professor involved, as well as NASA’s Jet Propulsion Laboratory to design a proposal cover, diagrams and CDs for submission that adhere to the format requested.

Satellite render for NASA proposal, AERIE

Additionally, the Duderstadt Center was also involved in the Trace Gas Microwave Radiometer (TGMR) proposal. This proposal was centered on detecting the processes that produce and destroy methane gas on the surface of Mars. The goal of both of these proposals is to seek evidence of both methane and water on Mars, which may lead to discovering signs of bacterial life on Mars.

In the past, the Duderstadt Center designed mission logos and a cover for the Armada proposal. This proposal concerned documenting atmospheric events on Earth using cube satellites.

Test Driving with FAAC and Graphics Performance Discussion

Test Driving with FAAC and Graphics Performance Discussion


FAAC Incorporated provides system engineering and software products including driving simulators for commercial and private training. FAAC reached out to the Duderstadt Center to share information and to compare their system performance to the MIDEN’s capabilities. The Duderstadt Center had developed an “urban neighborhood” model as a stress test: how big and highest number of triangles and vertices can we make the models while still maintaining a comfortable interactive frame-rate in the MIDEN? The demo showed the MIDEN’s system capabilities and potential. The Duderstadt Center proceeded to visit FAAC’s space and saw the first 6-DOF full-motion system in a mobile trailer.