Tech Demo – Realistic “Spooky” Cellar with Physical Interactions

Tech Demo – Realistic “Spooky” Cellar with Physical Interactions

Spooksville, a haunting and dimly lit basement environment, was originally designed by Andrew Hamilton, optimized  developed by the Duderstadt Center, and brought into the MIDEN as an experiment in immersive environments. The user in this environment can walk up rickety stairs, see the cobwebbed and otherwise grimey surfaces in a basement, and knock over old paint cans, sending them tumbling down the stairs in a life-like manner.

The real-time interaction creates the feeling of truly being immersed–try to knock cans on the virtual floor, forgetting where the physical floor is, and you might knock the controller (now taped and re-taped) or go too quickly up the stairs or step off the ledge and you might feel woozy. An earlier version featured localized spooky sounds right next to the leading viewer and floating apparitions just out of the corner of the user’s eyes. Enter at your own risk.

A Ferry called “Wahoo”

A Ferry called “Wahoo”

A passenger ferry was designed by a student team from the Naval Architecture and Marine Engineering Schools, for both their final project and the Puget Sound. The vessel, named Wahoo, is 57 meters long, 18 meters wide,  and seats 350 passengers with a top speed of 45 knots.  The students modeled the ferry in Rhinoceros and worked with the Duderstadt Center to print the model in plaster for presentation purposes. They also exported VRML for visualization in the MIDEN, allowing them to explore the ferry. Although Wahoo is much larger than the MIDEN, the students were able to see it in immersive stereo at full scale, allowing them to directly observe and evaluate sizes and clearances.

The engine room was an especially detailed design. The students obtained the real marine engine model from MTU Detroit Diesel (in STP format) and placed three instances of it in their vessel.

Pisidian Antioch

Pisidian Antioch

From January 13 to February 24, 2006 at the Duderstadt center on the University of Michigan north campus, the Kelsey Museum mounted an exhibition on the Roman site of Antioch of Pisidia in Asia Minor (Turkey)—a Hellenistic city refounded by Augustus in 25 BC as a Roman colony. Located along a strategic overland artery between Syria and the western coast of Asia Minor, Pisidian Antioch served Rome’s military needs but also presented a striking symbol, from the Roman perspective, of the benefits that Roman civilization provided to local populations. The city is best known to the modern world as a destination on the first missionary journey of St. Paul and Barnabas in the 1st century AD, recounted in the Book of Acts.

Held at the Duderstadt Center Gallery on North Campus, the exhibition featured a physical model created with a University of Michigan Duderstadt Center’s Rapid Prototyping servces. Digital reconstructions of the buildings and topography, which were created with the help of internal staff working with talented students associated with the project, were displayed using the Virtual Reality MIDEN which conveyed a sense of the original monumentality of the site and the character of its setting.

Virtual Jet Ski Driving Simulator

Virtual Jet Ski Driving Simulator

The Virtual Jet Ski Driving Simulator allows a user to drive a jet ski (or personal watercraft) through a lake environment that is presented in an immersive virtual reality MIDEN system. The user sits on a jet ski mockup and controls the ride via handlebar and throttle. While the mockup is stationary (does not move), the environment changes dynamically in response to handlebar and throttle operation, thereby, creating the feeling of jet ski driving in a very convincing way. The virtual reality system provides head-referenced stereo viewing and a realistic, full scale representation of the environment.

The simulator was developed to study human risk factors related to the operation of a personal watercraft (PWC). In recreational boating, PWCs are involved in accidents in disproportional numbers. Using the simulator, accident scenarios can be simulated and the reaction of PWC operators in specific situations can be studied. The simulator provides a cost-effective analysis tool for regulators and equipment designers as well as a training device for PWC operators, enforcers, and educators.

The simulator was developed for the U.S. Coast Guard (USCG) by the University of Michigan Virtual Reality Laboratory and the Research Triangle Institute. It is now in the process of being revived through help from the Undergraduate Research Opportunity Program (UROP)

Virtual Prototyping of Classrooms – Business School

Virtual Prototyping of Classrooms – Business School

The designing of architectural spaces provides unique challenges, especially when those spaces are intended to serve specific functions as well. The Ross School of Business recently constructed a new building which strived to meet the needs of the school’s faculty and students. Within the new construction was a plan for new U shaped classrooms. Since the design was unlike what many have used in the past and their effectiveness during daily classes was in question, the School of Business planned to construct test sites so faculty could experience the room before it was built. These test sites were typical of movie sets costing hundreds of thousands of dollars. If changes needed to be made, the site would need to be reconstructed to the new plans.

Dean Graham Mercer, approached the University of Michigan Duderstadt Center looking for a more cost effective solution to identifying problems in the design earlier on. Through the use of the Virtual Reality MIDEN, which has the distinct ability to display virtual worlds at true 1-to-1 scale, faculty from the School of Business was able to experience the proposed classrooms prior to the physical construction of the space and offer suggestions with confidence. This process cost the school a fraction of building physical test sites and allowed for rapid turn around on any additions they needed.

The new classrooms can now be seen in the Ross School of Business on Central Campus.

Medical Readiness Trainer

Medical Readiness Trainer

This ongoing project is an interdisciplinary effort at the University of Michigan involving the Medical Center, the Department of Emergency Medicine, the Digital Media Commons (formerly the Media Union), and the Virtual Reality Laboratory at the College of Engineering. The objective is the development of a “Virtual Reality-Enhanced Medical Readiness Trainer” (MRT) that integrates advanced technologies like human patient simulators, immersive virtual reality MIDEN systems, next generation Internet technology, virtual video conferencing, and more in the context of distributed and shared virtual environments for the training of emergency personnel in a variety of common as well as extreme situations.

One such example of the collaboration is the design and organization of an Operating Room (OR) in fully immersive virtual reality. This particular application allows a physician or hospital administrator to configure a virtual operating room for optimal efficiency and safety.

Another example of efforts originating from this collaboration is the development of the sick bay application for the Virtual Reality MIDEN. This application places the individual in a sick bay on turbulent waters. Our peripheral vision plays a large role in our orientation and balance. Performing medical procedures as the room appears to move and shift around you is a difficult task that is better prepared for in advance. The MIDEN‘s wide field-of-view and immersion allow for a effective and nauseating experience perfect for training medical personal on naval vessels.

Original Project Page: Medical Readiness Trainer