User Story: Rachael Miller and Carlos Garcia

User Story: Rachael Miller and Carlos Garcia 

Rachael Miller and Carlos Garcia discuss how their individual experiences with the Digital Media Commons (DMC) shaped their projects and ambitions. Rachael, an undergraduate in computer science, was able to expand her horizons by working in the Duderstadt Center on projects which dealt with virtual reality. She gained vital knowledge about motion capture by working in the MIDEN with the Kinect, and continues to apply her new skills to projects and internships today.

Carolos Garcia worked to combine technology and art in the form of projection mapping for his senior thesis Out of the Box. To approach the project, he began by searching for resources and found DMC to be the perfect fit. By establishing connections to staff in the 3D Lab, Groundworks, the Video Studio and many others, he was able to complete his project and go on to teach others the process as well. For a more behind the scenes look at both Carlos Garcia and Racheael Miller’s projects and process, please watch the video above!

 

User Story: Robert Alexander and Sonification of Data

User Story: Robert Alexander and Sonification of Data

Robert Alexander, a graduate student at the University of Michigan, represents what students can do in the Digital Media Commons (DMC), a service of the Library, if they take the time to embrace their ideas and use the resources available to them. In the video above, he talks about the projects, culture, and resources available through the Library. In particular, he mentions time spent pursuing the sonification of data for NASA research, art installations, and musical performances.

 

The Museum of Life and Death

The Museum of Life and Death

Andy Kirshner, a resident faculty member in the School of Music and Theater, used the University of Michigan Duderstadt Center’s motion capture service to record several movements for his production, The Museum of Life and Death which is described as:

“Set in the post-human 26th-century, The Museum of Life and Death is a radical reconsideration of the medieval Play of Everyman. Framed as a kind of post-human Masterpiece Theatre, and hosted by a chipper cyborg named Virgil, The Museum mixes 3D animation, projected video, live action, buddhist sutras, and original music to consider essential questions of Life, Death — and extinction — in our own time.”

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