Unreal for MIDEN
Instructions
Supported Unreal Versions
MIDEN compatibility is currently available for Unreal 5.4 and requires use of the Epic Games nDisplay plugin.
Enable Plugins
Within your Unreal project, go to “Edit” > “Plugins”. Search for and enable the following plugins:
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- Live Link Over nDisplay
- Live Link VRPN
- nDisplay
Copy the following assets into your project:
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- Download the file MIDEN_UASSETS.zip. This contains all the asset files needed to get your project running in the miden. Unpack these files and add them to your project.
Set up your scene:
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Drag the MIDEN_ndisplay asset into the scene. Move the miden asset to the place in the scene where you want the miden to start.
There are a few variables you can set with the Miden_ndisplay object that can be found under Default. These affect the default movement controls with the joystick. If you wish to provide your own custom movement, then make sure both “Enable Joystick Movement” and “Attach to Player” are unchecked.
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Walk Speed: The maximum speed the miden center will move when the left joystick is fully engaged. This is in cm per second.
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Rot Speed: The maximum speed the miden will rotate when the right joystick is fully engaged. This is in degrees per second.
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Enable Joystick Movement: Uncheck this if you do not want default joystick navigation.
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Attach to Player: The miden will attach itself to the player character and will move along with the player. Make sure to disable joystick navigation if you want to use this option.
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Set the live link preset
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Go to “Project Settings” > “Plugins” > “Live Link” and set the “Default Live Link Preset” to the MIDEN_VRPN_LiveLink asset.
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Viewing Your Content in the MIDEN
Lastly, you will want to contact us to arrange a time to view your scene in the MIDEN.