The Jewish Tradition of Tsedakah as Exemplified in Pushkes – Online Exhibit

The Jewish Tradition of Tsedakah as Exemplified in Pushkes – Online Exhibit

The pushke exhibit first appeared at the Jean & Samuel Frankel Center for Judaic Studies in the summer of 2015. The exhibit was composed of 40 pushkes (charitable donation boxes) of all shapes and sizes, situated in a series of display cases. The many diverse charity boxes reflect the breadth of the Jewish Heritage Collection Dedicated to Mark and Dave Harris, and illustrate the value of giving in Jewish communities throughout the world. Prior to being moved into storage for safekeeping, the collection underwent a lengthy scanning processes with help from the Duderstadt Center, to convert the collection into digitized 3D objects expanding accessibility by allowing the exhibit to be preserved and view-able online.

The Pushke Collection was digitized by the Duderstadt Center using the process of Photogrammetry. In this process, several high fidelity digital photographs are captured 360 degrees around the subject. These photos are analyzed by a computer algorithm to identify matching features on a per-pixel basis between photographs. These identified features are then used to triangulate a position within 3D space, allowing a 3D model of the object to be generated. The color information from the initial photographs is then mapped to the surface of the object in order to achieve a realistic digital replica. Select pieces of the Pushke collection have been further refined to correct imperfections resulting from the capturing process by an artist using digital sculpting and painting software, with the entire digital collection also being optimized for more efficient viewing on the web.

A web viewer was then developed and integrated into the Frankel Center’s WordPress site, to display and allow manipulation of the various pushkes in the collection. The web viewer allows each pushke to be rotated 360 degrees, and for the pushkes to be zoomed in or out, allowing for more detailed viewing than what traditional photographs typically allow.

The result of this effort, the Frankel Center’s online exhibit, “Charity Saves from Death: The Jewish Tradition of Tsedakah as Exemplified in Pushkes” can be viewed here: https://exhibits.judaic.lsa.umich.edu/pushke

Leisure & Luxury in the Age of Nero: VR Exhibit for the Kelsey Museum

Leisure & Luxury in the Age of Nero: VR Exhibit for the Kelsey Museum

As part of the Kelsey museum’s most grandiose exhibition to date, Leisure & Luxury in the Age of Nero: The Villas of Oplontis Near Pompeii features over 230 artifacts from the ancient world. These artifacts originate from the ancient villa of Oplontis, an area near Pompeii that was destroyed when Mt. Vesuvius erupted.

Real world location of the ancient villa of Oplontis

The traveling exhibit explores the lavish lifestyle and economic interests of ancient Rome’s wealthiest. This location is currently being excavated and is currently off limits to the general public, but as part of the Kelsey’s exhibit, visitors will get to experience the location with the assistance of virtual reality headsets like the Oculus Rift and tablet devices.

The Duderstadt Center worked closely with curator Elaine Gazda as well as the Oplontis Project team from the University of Texas to optimize a virtual re-creation for the Oculus Rift & MIDEN and to generate panoramic viewers for tablet devices. The virtual environment uses high resolution photos and scan data captured on location, mapped to the surface of 3D models to give a very real sense of being at the real-world location.

Visitors to the Kelsey can navigate Oplontis in virtual reality through the use of an Oculus Rift headset, or through panoramas presented on tablet devices.

Visitors to the Kelsey can traverse this recreation using the Rift, or they can travel to the Duderstadt to experience it in the MIDEN – and not only can viewers experience the villa as they appear in modern day-they can also toggle on an artist’s re-creation of what the villas would have looked like before their destruction. In the re-created version of the scene, the ornate murals covering the walls of the villa are restored and foliage and ornate statues populate the scene. Alongside the virtual reality experience, the Kelsey Museum will also house a physically reconstructed replica of one of the rooms found in the villa as part of the exhibit.

Leisure & Luxury in the Age of Nero: The Villas of Oplontis Near Pompeii is a traveling exhibit that will also be on display at the Museum of the Rockies at the Montana State University, Bozeman, and the Smith College Museum of Art in Northampton, Massachusetts.

On Display at the Kelsey Museum, Leisure & Luxury in the Age of Nero: The Villas of Oplontis Near Pompeii

Creating Cave-Like Digital Structures with Photogrammetry

Creating Cave-Like Digital Structures with Photogrammetry

Students in Professor Matias Del Campo’s Architecture Thesis class have been exploring organic, cave-like structures for use in a real-world underground architectural space.

His students were tasked with constructing textured surfaces reminiscent of cave interiors such as stalactites and stalagmites, rocky surfaces, and erosion using a variety of mediums-from spray foam to poured concrete.

These creations were then scanned at the Duderstadt Center using the process of Photogrammetry to convert their model to digital form. The resulting digital models could then be altered (retouched, scaled or mirrored, for example) by the students for design purposes when incorporating the forms into the planned space.

Xplore Engineering

Xplore Engineering

Xplore Engineering is a summer camp designed for alumni and their children entering the 4th – 7th grade. Through a series of workshops, participants get hands-on experience in a variety of engineering disciplines.  For the third year in a row the Duderstadt Center participated in Xplore Engineering by offering a workshop in 3D Modeling & 3D Printing.

Photo: Evan Dougherty, Michigan Engineering Communications & Marketing
www.engin.umich.edu

In past years, students learned how to design and print the Michigan “M” and created customized 3D printed jewelry on the Cube 3D printers. This year, students got to take full control of the design process.

Using an online app designed by John Pariseau (a Web Developer at the University of Michigan) called “Pxstl” (Pixel STL – STL being a 3D printing file format), students were able to design their own pixel art suitable for 3D printing. From designing their 3D print to operating the printers, Xplore Engineering offered a fully hands-on approach for students to learn about the 3D printing process.

If you are interested in participating in Xplore Engineering next year or would just like to learn more information, visit their website at: http://www.engin.umich.edu/mconnex/info/alumni/xplore-engineering

Duderstadt Center Joins Local Artist to Re-Create the Gateway Bridge for Michigan Engineering

Duderstadt Center Joins Local Artist to Re-Create the Gateway Bridge for Michigan Engineering

In June the Duderstadt Center was contacted by Michigan Engineering to assist with a special gift for an alumni donor. Their donor had been the designer of several bridges in the area, including the famous Michigan Gateway Bridge. The Gateway Bridge carries I-94 over eight lanes of US 24, Telegraph Road and is well recognized by commuters for it’s vibrant blue arches.

The Duderstadt Center was provided reference images and the original plans and specifications of the Gateway bridge. From this a 3D model was built and segmented to be printed on two different 3D printers: Our Dimension Elites were used to print the base, allowing for a sturdy, cost effective platform to hold the delicate arches in place. The arches, which required a much higher fidelity, were then printed in pieces using our new Projet 3D printer. The Projet is able to print at a much finer resolution and utilizes a wax support structure that can be melted away, making it the perfect printer for generating the tiny features that would be required for threading the suspension cables of the bridge.

These parts were then passed off to a very talented local diorama artist, Eric Hasiak, for further detailing, where the model was assembled, mounted, painted, had foliage placed and the delicate suspension cables strung.

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S.C.I Hard Available in App Store

S.C.I Hard Available in App Store

Those with spinal cord injuries (SCI) encounter a drastically different world when they are released from the hospital. With varying degrees of disability, mobility and function, the world around them becomes a collection of physical and mental challenges which is a complete departure from their previous lifestyles. Whether they are in crutches or manual/automatic wheelchairs, they need to learn mobility, scheduling, and social tasks once again.

Players in S.C.I Hard must navigate a chaotic club scene to wrangle escaped tarsier monkeys

S.C.I Hard is a mobile game developed by the Duderstadt Center and designed by Dr. Michelle Meade for the Center for Technology & Independence (TIKTOC RERC) with funding from a NIDRR Field Initiated Development Grant.

Its purpose is to assist persons with spinal cord injury and develop and apply the necessary skills to keep their bodies healthy while managing the many aspects of SCI care, serving as a fun and engaging manual for individuals with spinal cord injuries learning independence. Tasks such as scheduling, mobility, and social interaction are all integrated subtly into the game. Players engage in goofy quests, from befriending roid-raging girlscouts in the park to collecting tarsier monkeys running rampant at a night club. The goal of S.C.I Hard was to be different from most medically oriented games, so players don’t feel like they’re being lectured or bombarded with  boring medical jargon, and instead learn the important concepts of their condition in a more light-hearted and engaging way.

Players shop for a handicap accessible vehicle to take their road test as they learn independence

With more than 30 different scenarios and mini-games, a full cast of odd characters to talk with, and dozens of collectible items and weapons only you can save the town from impending doom. SCI-Hard puts you, the player, in the chair of someone with a Spinal Cord Injury. Introducing you to new challenges and obstacles all while trying to save the world from legions of mutated animals. Join the fight and kick a** while sitting down!

S.C.I Hard is now available for free on Apple and Android devices through the app store, but will require participation in the subsequent study or feedback group to play:

Apple Devices: https://itunes.apple.com/us/app/sci-hard/id1050205395?mt=8

Android Devices: https://play.google.com/store/apps/details?id=edu.umich.mobile.SciHard&hl=en

To learn more about the subsequent study or to participate in the study involving S.C.I Hard, visit:
http://cthi.medicine.umich.edu/projects/tiktoc-rerc/projects/r2

Michigan Alumnus: Libraries with No Limits

Michigan Alumnus: Libraries with No Limits

The Duderstadt Center’s MIDEN is featured on the cover of the Michigan Alumnus with the caption “Libraries of the Future”. This tribute to Michigan’s high-tech libraries is continued on page 36 with an article that explores the new additions to our libraries that enhance student and instructor experiences. The article introduces new visualization stations in the Duderstadt Center (dubbed “VizHubs”) that are similar to the type of collaborative work spaces found at Google and Apple.

Read the full article here.

Steel Structures – Collaborative Learning with Oculus Rift

Steel Structures – Collaborative Learning with Oculus Rift

Civil & Environmental Engineering: Design of Metal Structures (CEE413) uses a cluster of Oculus Rift head-mounted displays to visualize buckling metal columns in virtual reality. The cluster is configured in the Duderstadt Center’s Jugular software so that the instructor leads a guided tour using a joystick while three students follow his navigation. This configuration allows the instructor to control movement around the virtual object while students are only able to look around.

Developed in a collaboration with the Visualization Studio, using the Duderstadt Center’s Jugular software this simulation can run on both an Oculus Rift or within the MIDEN.

Art Students Model With Photogrammetry

Art Students Model With Photogrammetry

The Stamps School of Art and Design features a fabrication class called Bits and Atoms. This course is taught by Sophia Brueckner and it focuses on detailed and accurate modeling for 3D digital fabrication and manufacturing.

Sophia brought her students into the Duderstadt Center to use our new Photogrammetry rig. This rig features 3 cameras that take multiple photos of a subject placed on a rotating platform. Each photograph captures a different angle of the subject. When these photos are imported into a computer program, the result is a 3D model of the subject. The program tracks the movement of reference points in each photo in order to construct this model. This process is called photogrammetry.

The art students created digital models of themselves by sitting on the rotating platform. Their 3D models were then manipulated using Rhino and Meshmixer.

Robert Alexander’s “Audification Explained” Featured on BBC World Service

Robert Alexander’s “Audification Explained” Featured on BBC World Service

Sonification is the conversion of data sets to audio files. Robert Alexander II is a Sonification Specialist working with NASA, who uses satellite recordings of the sun’s emissions to discover new solar phenomena. The Duderstadt Center worked with Robert to produce a short video explaining the concept of data audification.

Recently Robert was featured in a BBC World Service clip along with his video about making music from the sun: http://www.bbc.co.uk/programmes/p03crzsv