Fall 2023 XR Classes

Fall 2023 XR Classes

Looking for Classes that incorporate XR?

EECS 498 – Extended Reality & Society


Credits : 4
More Info Here
Contact with Questions:
Austin Yarger
ayarger@umich.edu

From pediatric medical care, advanced manufacturing, and commerce to film analysis, first-responder training, and unconscious bias training, the fledgling, immersive field of extended reality may take us far beyond the realm of traditional video games and entertainment, and into the realm of diverse social impact.

“EECS 498 : Extended Reality and Society” is a programming-intensive senior capstone / MDE course that empowers students with the knowledge and experience to…

    • Implement medium-sized virtual and augmented reality experiences using industry-standard techniques and technologies.
    • Game Engines (Unreal Engine / Unity), Design Patterns, Basic Graphics Programming, etc.
    • Design socially-conscious, empowering user experiences that engage diverse audiences.
    • Contribute to cultural discourse on the hopes, concerns, and implications of an XR-oriented future.
    • Privacy / security concerns, XR film review (The Matrix, Black Mirror, etc)
    • Carry out user testing and employ feedback after analysis.
    • Requirements + Customer Analysis, Iterative Design Process, Weekly Testing, Analytics, etc.
    • Work efficiently in teams of 2-4 using agile production methods and software.
    • Project Management Software (Jira), Version Control (Git), Burndown Charting and Resource Allocation, Sprints, etc.

Students will conclude the course with at least three significant, socially-focused XR projects in their public portfolios.

 

ENTR 390 – Intro to Entrepreneurial Design, VR Lab


Credits : 3
More Info Here
Contact with Questions:
Sara ‘Dari’ Eskandari
seskanda@umich.edu

In this lab, you’ll learn how to develop virtual reality content for immersive experiences in the Oculus Rift, MIDEN or for Virtual Production using Unreal Engine and 3d modeling software. You’ll also be introduced to asset creation and scene assembly by bringing assets into the Unreal Engine & creating interactive experiences. At the end of the class you’ll be capable of developing virtual reality experiences, simulations, and tools to address real-world problems.

Students will have an understanding of how to generate digital content for Virtual Reality platforms; be knowledgeable on versatile file formats, content pipelines, hardware platforms and industry standards; understand methods of iterative design and the creation of functional prototypes using this medium; employ what is learned in the lecture section of this course to determine what is possible, what is marketable, and what are the various distribution methods available within this platform; become familiar with documenting their design process and also pitching their ideas to others, receiving and providing quality feedback.

 

FTVM 307 – Film Analysis for Filmmakers


Credits : 3
More Info Here
Contact with Questions:
Matthew Solomon
mpsolo@umich.edu

 Filmmakers learn about filmmaking by watching films. This course reverse engineers movies to understand how they were produced. The goal is to learn from a finished film how the scenes were produced in front of the camera and microphone and how the captured material was edited. Students in this class use VR to reimagine classic film scenes – giving them the ability to record and edit footage from a virtual set.

 

UARTS 260 / EIPC FEAST – Empathy in Pointclouds


Credits: 1-5
More Info Here
Contact with Questions:
Dawn Gilpin
dgilpin@umich.edu

Empathy In Point Clouds: Spatializing Design Ideas and Storytelling through Immersive Technologies integrates LiDAR scanning, photogrammetry, and UnReal Engine into education, expanding the possible methodologies and processes of architectural design. Entering our third year of the FEAST program, we turn our attention to storytelling and worldbuilding using site-specific point cloud models as the context for our narratives. This year the team will produce 1-2 spatial narratives for the three immersive technology platforms we are working with: VR headset, MiDEN/VR CAVE, and the LED stage.

 

 

ARTDES 217 – Bits and Atoms


Credits: 3
More Info Here
Contact with Questions:
Sophia Brueckner
sbrueckn@umich.edu

This is an introduction to digital fabrication within the context of art and design. Students learn about the numerous types of software and tools available and develop proficiency with the specific software and tools at Stamps. Students discuss the role of digital fabrication in creative fields.

 

ARTDES 420 – Sci-Fi Prototyping


Credits: 3
More Info Here
Contact with Questions:
Sophia Brueckner
sbrueckn@umich.edu

This course ties science fiction with speculative/critical design as a means to encourage the ethical and thoughtful design of new technologies. With a focus on the creation of functional prototypes, this course combines the analysis of science fiction with physical fabrication or code-based interpretations of the technologies they depict.

 

SI 559 – Introduction to AR/VR Application Design

Credits: 3
More Info Here
Contact with Questions:
Michael Nebeling
nebeling@umich.edu

This course will introduce students to Augmented Reality (AR) and Virtual Reality (VR) interfaces. This course covers basic concepts; students will create two mini-projects, one focused on AR and one on VR, using prototyping tools. The course requires neither special background nor programming experience.

 

FTVM 394 – Digital Media Production, Virtual Reality

Credits: 4
More Info Here
Contact with Questions:
Yvette Granata
ygranata@umich.edu

This course provides an introduction to key software tools, techniques, and fundamental concepts supporting digital media arts production and design. Students will learn and apply the fundamentals of design and digital media production with software applications, web-based coding techniques and study the principals of design that translate across multiple forms of media production.